---@class GMToolsPanel : IBehaviour
---@field public OK_obj UnityEngine.GameObject
---@field public Input_txt UILabel
---@field public Time_txt UILabel
---@field public Output_txt UILabel
---@field public Close_obj UnityEngine.GameObject
---@return GMToolsPanel
local this = class('GMToolsPanel', IBehaviour)

---@param obj UnityEngine.GameObject
function this:Awake(obj)
    self.super:Awake(obj)
	self.OK_obj = self:FindGameObject('OK_obj')
	self.Input_txt = self:GetComponent('Input_txt', UILabel)
	self.Time_txt = self:GetComponent('Sprite/Time_txt', UILabel)
	self.Output_txt = self:GetComponent('Sprite/Output_txt', UILabel)
	self.Close_obj = self:FindGameObject('Sprite/Close_obj')
end

return this